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141. Faction warfare concept - in Player Features and Ideas Discussion [original thread]
Thank you. So it is a work in progress. I am still adapting to shifting to 3rd shift so it takes some time to get legible ideas. In various gaming systems, there was a class of players that would at times set time aside to assist plot for their p...
- by Axure Abbacus - at 2017.06.14 16:54:06
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142. Faction warfare concept - in Player Features and Ideas Discussion [original thread]
It is a raw concept and I wanted to see if they was any interest. What I am envisioning is system that moves away from activating timers or grinding structure. It would be a system in where PC's and NPC's interact in a more cooperative way beyon...
- by Axure Abbacus - at 2017.06.14 00:22:38
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143. Faction warfare concept - in Player Features and Ideas Discussion [original thread]
In the spirit of Black Dog Games, I am proud to present the Black Spiral-your path down the corruptive influence of the Pirate Factions. In this scenario, Pilots do what they longed to do, abandon all shred of humanity and gank for fun and profit....
- by Axure Abbacus - at 2017.06.12 15:11:30
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144. Alpha redo - in Player Features and Ideas Discussion [original thread]
Invulnerability would only increase loss aversion to new players. It can be difficult to keep new players and that is not always a bad thing. What would help would to make the time new players spend here the best it could be and I don't see that h...
- by Axure Abbacus - at 2017.06.12 01:24:54
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145. Alternative fix to fighter nerf - in Player Features and Ideas Discussion [original thread]
It might be a good idea to double post the idea in the "lol'd-we're nerfing your stuff" Upcoming Features forum. If you are loud enough maybe the fighter Nerf won't be too extreme but the fighters will be getting the pipe soon.
- by Axure Abbacus - at 2017.06.10 23:32:29
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146. Shifting Null Ratting Rewards - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: And then we're back to groups needing to spread out massively because regions can't support the number of players trying to live there. I think that IS the point. They want your tasty null bears to be vulnerable so the...
- by Axure Abbacus - at 2017.06.10 23:16:42
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147. How to fix Stagnant Citadel content and add isk sink - in Player Features and Ideas Discussion [original thread]
Realistically, they are moving from POS loot pinatas and Outposts. I would guess some of it has to do with drop mechanics dealing with THE INFINITE STORAGE POTENTIAL of Citadels butt-plugging the server. CCP chose not to add this feature of loot e...
- by Axure Abbacus - at 2017.06.10 23:09:56
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148. Can We Please Agree on the Exact Problem with the Eve Ecosystem? - in Player Features and Ideas Discussion [original thread]
Blade Darth wrote: There is no "one" reason economy is fuked. You all caught me, "I" am the reason the eve is fubared. Do not mistake my indifference for ignorance. I've been to Delve, blaped structure, and got run out by PL. No tears here, i...
- by Axure Abbacus - at 2017.06.10 22:04:15
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149. Chinese version client for EVE required - in Player Features and Ideas Discussion [original thread]
Xira Arian wrote: Chinese language support + 1! As an American living in China right now, it would be great having more people on at our timezone ;) Any issues with playing EVE from China with their unique internet environment?
- by Axure Abbacus - at 2017.06.10 15:02:55
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150. Mission Multiplier - in Player Features and Ideas Discussion [original thread]
They could also use the same scaling matrix they developed for the incursions with revisions from lessons learned from the Incursion fleets. It would create a bell curve for rewards and difficulty based on the level of mission.
- by Axure Abbacus - at 2017.06.10 14:59:56
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151. Can We Please Agree on the Exact Problem with the Eve Ecosystem? - in Player Features and Ideas Discussion [original thread]
I make no apologizes for asking if this issue should be categorized as a player base issue or a development base issue. It should be the first question to go to when addressing broad issues. Some issues are found and "explored" by dedicated pilots...
- by Axure Abbacus - at 2017.06.10 14:40:14
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152. Can We Please Agree on the Exact Problem with the Eve Ecosystem? - in Player Features and Ideas Discussion [original thread]
So, large well organized alliances affect effects in the Eve Markets? They leverage Capital to generate revenues comparable to a fraction of the principal used. The data related to which areas are farmed is available to those willing to research i...
- by Axure Abbacus - at 2017.06.09 22:49:34
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153. Two easy steps to fix Citadels in High sec - in Player Features and Ideas Discussion [original thread]
I'm not reading an explanation for why empire citidels are broken. They appear to be working as intended and if the tax avasion was out of projection CCP fozie would be tell us it's nerfed like he did with mining yields.
- by Axure Abbacus - at 2017.06.09 20:25:42
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154. A few 'corrections' to current structure mechanics - in Player Features and Ideas Discussion [original thread]
If you could capture vulnerable a structure would good too. Maybe a modified entosis Link or delpoyable.
- by Axure Abbacus - at 2017.06.08 21:29:22
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155. My friend needs clothes... - in Player Features and Ideas Discussion [original thread]
Yet we now have ships with corpse lockers for your dietary needs.
- by Axure Abbacus - at 2017.06.08 21:19:58
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156. Orca Update - in Player Features and Ideas Discussion [original thread]
I love how much interest everyone is having in mining these days. Since so many people use the Orca "off label" uses, at what point to we just say to hell with it, and T3 style the hull? It would not exempt the Orca from the pvp entry of the eula:...
- by Axure Abbacus - at 2017.06.08 12:44:49
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157. The Like and Get Likes Thread - Renewed (Again) - in Out of Pod Experience [original thread]
I should be asleep!!!! Hi all.
- by Axure Abbacus - at 2017.06.07 13:42:34
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158. To: The Developers (Please Add Make Orca Have 3 Low Slots) - in EVE General Discussion [original thread]
i see no Orca for 53 on zkillboard. 2017-04-17 12:41 Your skiff loss. Actually had modules tank modules fitted. +1 Damage Control II- good choice. +1 skip the active reppers and use 1 or 2 Shield extenders And Invulnerability II's two lows, i...
- by Axure Abbacus - at 2017.06.07 13:40:38
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159. To: The Developers (Please Add Make Orca Have 3 Low Slots) - in EVE General Discussion [original thread]
Massively "Macro'd" online Raiding Player Gold But really, 53, Eve has become a lot more...new player friendly over the years. Use the new bro resources available to you and this could be a very different, much more enjoyable game for you. hit...
- by Axure Abbacus - at 2017.06.07 13:26:55
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160. [Petition] Santa Outfits For Xmas - PLEASE - in EVE General Discussion [original thread]
is the Krampus suit made from genuine Naughty children hide?
- by Axure Abbacus - at 2017.06.06 20:06:17
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